Assignment 2: robot


Task 1 – Create reference images in a digital format for production:

For my character creation part of the assignments I had decided on creating a robot, this robot went through a few different designs due to a few reasons, some being data loss, some being me just not being satisfied with the design.

Initial design based on RobCO Robots from fallout:




I had created and UV wrapped a skin onto the robot to make parts glow and appear rusty.

The below image is a design I created to use as outer tubing for the robots arms and legs 


Task 2 – Create a detailed mesh for your character in a 3d modelling program. Remember to consider constraints for use in a game engine:

This is the third design for the robot: 








Task 3 – Create a bone structure with suitable constraints within the character mesh.


Task 4 – Position character in the T pose and create a short animation of the character rotating.






Task 5 - Evaluate the work that you have done in five hundred words.

For my character creation part of the assignments I had decided on creating a robot, this robot went through a few different designs due to a few reasons, some being data loss, some being me just not being satisfied with the design.

I had initially decided to design something vaguely similar to the RobCo RX2 V.1 protectron robot from the fallout series but with my own twist on the design,  The first robot I had started to design had a similar body shape but had a different helmet and a cannon and clamp attached to its hand. During the design process I started to feel that this first design was lacking something so started to work on newer ideas.

When moving on I decided to keep a few of the ideas I had previously picked upon such as the rusted metal of the steel and the glowing areas on the robot. I had also chose to add in a battery pack on the rear of the robot and decided to make a broken glass dome covering the robots head. I think the glass dome had the desired effect however for future versions I feel a Blinn would be more appropriate than the Lambert I had chosen as it would give a more realistic glassy/reflective effect.

I had then allocated a skeleton to the robot design and scaled the robot upwards and the skeleton downwards so that I could fit them in appropriately, this skeleton allows for more precise limb movements for animation purposes For the purposes of the assignment the robot and the skeleton have been left in a T Pose state and I have set the model into X-Ray mode so that it can be easily viewed/manipulated.

This model had many of the design aspects I liked on the previous design but had the sections removed that i wasn't keen on, This design also implemented the arm gun but I had also added a shoulder mounted rocket launcher and you can clearly see areas of rust and scratches/dents from previously received damage that the robot had received. If I was to redo the design I think that a different design on the arm gun would give a better effect, possibly adding actual lighting effects onto it to add some realism.

Given the time I think I would have tried to make the robot appear more humanoid in stature but due to data loss I was stretched for time in my designs, I think that a more shapely body and some more detail added into the UV wrapping that went into this design I would have been more satisfied but considering the time constraints I had I am satisfied with the current state of the design and feel that it meets the stated criteria and has a satisfactory bone structure included. 










Comments

Popular Posts