Implementing AI into a game:
There are a couple of methods I plan on using to incorporate AI usage into a game the first of which would be to implement Boids Flocking to a group of animals such as birds or fish etc which would be used to mimic how animals would react in certain situations for example so may flee on site or when there is movement too close, This would be a great way to incorporate AI which would hopefully seamlessly blend in to the game and allow for greater immersion.
The next AI aspect I plan to implement would be a stamina bar using fuzzy logic as the character would be moving about quite a lot and sometimes at speed so if they are running then the stamina bar will decrease as they are running and slowly fill up when walking or stationary.
The next AI aspect I plan to implement would be a stamina bar using fuzzy logic as the character would be moving about quite a lot and sometimes at speed so if they are running then the stamina bar will decrease as they are running and slowly fill up when walking or stationary.
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