Animated scene analysis
Animated
scene analysis – Jonathan Scott
My scene
consists of three separately animated areas all joined together to
give the impression of a process taken to launch a rocket. The first
aspect of animation consists of the windmill turning to power the
cart which then hits a launch button at the end of its tracks. Whilst
this scene isn't of the highest quality that I would like it it hits
the criteria laid out on the specifications as it has more animated
models than requested, has UV mapping on most created models, the
scene has created terrain with texturing and there is also an
animated body of water.
The scenery
and terrain was also coloured to be an earthy brown and green mixture
focusing the green areas to the base and the earthy brown colouring
to the mounds that are surrounding the scene, this keeps in with the
theme of it being a set scene and I have gone for a smaller sized
scene area to show that of what a launching site for a rocket might
be.
The windmill
is basic in design but functions exactly as I wanted it to and has
been created with a mixture of polygons, the edging tool and UV
wrapping. The animation process behind it has the turbine blades
rotating at the same time as they are two separate entities and they
keep an equal distance from each other throughout as well as keeping
a steady pace of rotation.
The water
created as a part of the scenery also had lily pads created and
inserted into it which have been animated to bob slightly with the
waves, this wasn't a lengthy process to complete but does add more
detail to the scenery as a whole.
The cart was
a good example of the animation process taught to us as it had a
gradual increase of speed and distance and bounces off of the launch
button at the end, It could however have done with a bit more detail
added into the cart itself but I liked the addition of the sparks
coming out of the wire as the cart started to give the appearance of
an electrical current. The contact point for the cart and launch
button were created with basic polygon tools and with added colour,
given more time there should be more detail added into these and
possible UV mapped detail in to show and actual buttons with wiring.
The rocket
itself begins the scene sitting on a launch pad which is UV wrapped
to give a metallic sheet metal texturing around the base this adds a
little more realism as it is a very popular building material for
structures such as this. The rocket itself is a traditional base
rocket shape with a singular thruster at the bottom and two
additional either side of it.
The
animation process behind the rocket has been created to try to
emulate that of an actual rockets take off procedure which there was
plenty of video options available for researching into. This research
showed me that I needed to begin the rocket with a slow steady take
off with a fairly slow concussion push off in which the thrusters
then begin to kick in so the rocket picks up more and more speed to
the point it sticks to a steady pace and heads off towards the
atmosphere as any rocket would. The camera angles follow this route
to reflect this.
The camera
work to follow these animations will begin on the windmill which will
be spinning in order to “power” the cart the camera then catches
the cart and follows it's progress to the launch button at which
point shortly after hit will launch the rocket and follow the rocket
on its trajectory.
Overall the
project has some very strong points and points which could be
improved upon, the stronger points tend to be the extra bits of
detail put into areas such as the colouring on the scenery, the ponds
added features of lily pads, the time taken to research into the take
off procedure of a rocket and the particle effects to add the flames to the thrusters of the ship. The areas
which could be improved upon are the core models themselves with
either more time put into the modelling process or creation of better
UV mapping textures for said models. The animation aspects of the
project were completed to the extent that they continued on as they
should do in theory as their real world counterparts would or they
stop with a gradual decline in speed rather than an unrealistic
instant halt which would break immersion from the scene, this I feel
gives the animation aspects more credibility as they have been
researched into and act how they would in a real world scenario such
as the rockets take off which was previously mentioned.
Given more
time this project could do with some more detail added into it such
as further animations to add smoke to the thrusters of the rocket
after the flames or maybe even a bit of stuttering on the rocket
which may affect trajectory of its planned course just to add further
detail into the animation process.
As for the
design aspects of the animation I feel for a beginner level of entry
with very little prior knowledge of the software and the animation
properties available on said software this was a very solid attempt
and the software does have more options available to aid in improving
the quality of design such as further experimenting with the slicing
option of the UV tool and additional ways in which to design core
aspects of the models and altering them, the most useful of these
tools so far has been the facing tool and the image plane tools which
allow for creation of a design and alteration of aspects to the
models to match a background template which with more time to play
around with and test out could yield a higher quality and level of
detail in models and animation.
PDF download:
Comments
Post a Comment