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Jon Scott BSC
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Using AI in Computer Games
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Showing posts from November, 2018
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November 26, 2018
Evidence of production:
November 26, 2018
Implementing AI into a game:
November 23, 2018
Animated scene analysis
November 19, 2018
Pathfinding:
November 05, 2018
05/11/2018 - Neural networks and Q learning
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